Since 1998 we’ve been involved in ~200 games in our past three companies. Below is a quick summary.
Cape Copenhagen, 2008 - 2017
Cape Copenhagen was an ad-games studio, focused on mobile platforms, with 42 staff at its peak in 2016. Cape developed ~80 games for clients, most of them aimed at kids, and most of them free. Following 18 months of bad luck, bad decisions and a significant client's failure to pay, we had to file for bankruptcy in June 2017.
Titoonic, 2000 - 2007
Titoonic was an early ad-games studio, focused on Flash-based games for international and domestic clients. Here we honed our skills in making tiny, sticky and fun games on slim budgets and tight platform specs. Titoonic shipped more than 100 games.
Space Time Foam, 1998 - 2004
In our first game company we developed a top-down space shooter 'Chase Ace' in our spare time. The game won and Independent Games Festival award in 2001, and received great reviews. We had a ton of fun making and playing it, and stupidly decided to self-published it, only to see it never get off the ground.